Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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IMovable.cs
1using System.Numerics;
2
4
11public interface IMovable
12{
15
18 Vector2 GetPosition();
19
22 void SetPosition(Vector2 pos);
23}
Defines an object that can be moved within a specific coordinate space.
Definition IMovable.cs:12
Vector2 GetPosition()
Get the current position in the mover's PositionSpace.
void SetPosition(Vector2 pos)
Set the position in the mover's PositionSpace.
MovementSpace PositionSpace
Which unit system this mover uses for its position.
Definition IMovable.cs:14
MovementSpace
Specifies the coordinate system used for movement calculations and updates.