Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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IEngineConfigurationStore.cs
2
11public interface IEngineConfigurationStore : IDisposable
12{
15
17 bool AutoSave { get; set; }
18
20 void Save();
21}
Settings used by the engine when cycling.
Provides a persistence boundary for EngineConfiguration.
EngineConfiguration Configuration
Gets the configuration represented by this store.
bool AutoSave
Gets or sets whether the store saves automatically when disposed.
void Save()
Persists the current Configuration.