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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | EngineConfiguration |
| Settings used by the engine when cycling. More... | |
| class | EngineConfigurationFile |
| Represents a configuration file for the engine, providing functionality to create, load, and save engine settings. More... | |
| interface | IEngineConfigurationStore |
| Provides a persistence boundary for EngineConfiguration. More... | |