Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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ICollisionMovableEntity.cs
2
7{
13 void TranslateWorldPx(int dx, int dy);
14
22 void CancelVelocityComponent(bool cancelX, bool cancelY);
23}
Represents an entity that participates in the collision system and has a defined collision area.
Represents a collision entity that can be moved or repositioned in response to collision resolution.
void TranslateWorldPx(int dx, int dy)
Applies a translation in world pixel space.
void CancelVelocityComponent(bool cancelX, bool cancelY)
Cancels velocity along the specified axes after a solid collision push-out. Zeroing only the blocked ...