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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Represents an entity that participates in the collision system and has a defined collision area. More...
Properties | |
| Rectangle | CollisionArea [get] |
| Gets the collision area of this entity in world pixel coordinates. | |
Represents an entity that participates in the collision system and has a defined collision area.
Definition at line 8 of file ICollisionEntity.cs.
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get |
Gets the collision area of this entity in world pixel coordinates.
Implemented in Gondwana.Drawing.Tile, and Gondwana.Scenes.SceneLayerTile.
Definition at line 13 of file ICollisionEntity.cs.