Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Physics.Collisions.ICollisionEntity Interface Reference

Represents an entity that participates in the collision system and has a defined collision area. More...

Inheritance diagram for Gondwana.Physics.Collisions.ICollisionEntity:
Gondwana.Drawing.Tile Gondwana.Physics.Collisions.ICollisionMovableEntity Gondwana.Drawing.Sprites.Sprite Gondwana.Scenes.SceneLayerTile Gondwana.Drawing.Sprites.Sprite

Properties

Rectangle CollisionArea [get]
 Gets the collision area of this entity in world pixel coordinates.

Detailed Description

Represents an entity that participates in the collision system and has a defined collision area.

Definition at line 8 of file ICollisionEntity.cs.

Property Documentation

◆ CollisionArea

Rectangle Gondwana.Physics.Collisions.ICollisionEntity.CollisionArea
get

Gets the collision area of this entity in world pixel coordinates.

Implemented in Gondwana.Drawing.Tile, and Gondwana.Scenes.SceneLayerTile.

Definition at line 13 of file ICollisionEntity.cs.