Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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EngineExtensions.cs
2
4
8public static class EngineExtensions
9{
14 public static void InitializeSdlGamepadManager(this Engine engine)
15 {
16 Engine.Instance.Input.GamepadManager = SdlGamepadManager.Start();
17 }
18}
Represents the core game engine singleton responsible for managing the main update loop,...
Definition Engine.cs:36
Manages SDL2-based gamepad connections, disconnections, and state updates for the application.
static SdlGamepadManager Start()
Starts the SDL gamepad manager and returns the singleton instance.