Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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CycleType.cs
1using Newtonsoft.Json;
2using Newtonsoft.Json.Converters;
3
5
9[JsonConverter(typeof(StringEnumConverter))]
10public enum CycleType
11{
16
21
26}
CycleType
Simple is self-terminating; the other two are repeating.
Definition CycleType.cs:11
@ Simple
1 -> 2 -> 3 -> 4 -> stop
Definition CycleType.cs:15
@ PingPong
1 -> 2 -> 3 -> 4 -> 3 -> 2 -> 1 -> 2 -> ...
Definition CycleType.cs:25
@ Repeating
1 -> 2 -> 3 -> 4 -> 1 -> 2 -> ...
Definition CycleType.cs:20