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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Public Member Functions | |
| VideoFrameReadyEventArgs (IntPtr pixels, int width, int height, int stride, long pts100ns) | |
Properties | |
| IntPtr | Pixels [get] |
| int | Width [get] |
| int | Height [get] |
| int | Stride [get] |
| long | Pts100ns [get] |
| Gondwana.Video.VideoFrameReadyEventArgs.VideoFrameReadyEventArgs | ( | IntPtr | pixels, |
| int | width, | ||
| int | height, | ||
| int | stride, | ||
| long | pts100ns ) |
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