Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Gondwana.Video.VideoFrameReadyEventArgs Class Referencesealed
Inheritance diagram for Gondwana.Video.VideoFrameReadyEventArgs:

Public Member Functions

 VideoFrameReadyEventArgs (IntPtr pixels, int width, int height, int stride, long pts100ns)

Properties

IntPtr Pixels [get]
int Width [get]
int Height [get]
int Stride [get]
long Pts100ns [get]

Constructor & Destructor Documentation

◆ VideoFrameReadyEventArgs()

Gondwana.Video.VideoFrameReadyEventArgs.VideoFrameReadyEventArgs ( IntPtr pixels,
int width,
int height,
int stride,
long pts100ns )

Property Documentation

◆ Height

int Gondwana.Video.VideoFrameReadyEventArgs.Height
get

◆ Pixels

IntPtr Gondwana.Video.VideoFrameReadyEventArgs.Pixels
get

◆ Pts100ns

long Gondwana.Video.VideoFrameReadyEventArgs.Pts100ns
get

◆ Stride

int Gondwana.Video.VideoFrameReadyEventArgs.Stride
get

◆ Width

int Gondwana.Video.VideoFrameReadyEventArgs.Width
get