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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Rendering.Backbuffers.GpuBackbuffer, including all inherited members.
| _fillPaint | Gondwana.Rendering.Backbuffers.BackbufferBase | protected |
| BackbufferBase(int width, int height) | Gondwana.Rendering.Backbuffers.BackbufferBase | protected |
| Canvas | Gondwana.Rendering.Backbuffers.GpuBackbuffer | |
| ClearColor | Gondwana.Rendering.Backbuffers.BackbufferBase | |
| CollisionBoxPaint | Gondwana.Rendering.Backbuffers.BackbufferBase | |
| Dispose() | Gondwana.Rendering.Backbuffers.GpuBackbuffer | virtual |
| FogPaint | Gondwana.Rendering.Backbuffers.BackbufferBase | |
| GpuBackbuffer(int width, int height) | Gondwana.Rendering.Backbuffers.GpuBackbuffer | |
| GridLinePaint | Gondwana.Rendering.Backbuffers.BackbufferBase | |
| Height | Gondwana.Rendering.Backbuffers.BackbufferBase | |
| ToByteArray(SKEncodedImageFormat format=SKEncodedImageFormat.Png, int quality=100) | Gondwana.Rendering.Backbuffers.BackbufferBase | virtual |
| UpdateSize(int width, int height) | Gondwana.Rendering.Backbuffers.BackbufferBase | protected |
| Width | Gondwana.Rendering.Backbuffers.BackbufferBase |