![]() |
Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
|
This is the complete list of members for Gondwana.Input.Mouse.MouseEventArgs, including all inherited members.
| ButtonStates | Gondwana.Input.Mouse.MouseEventArgs | |
| CurrentKeyboardModifiers | Gondwana.Input.Mouse.MouseEventArgs | |
| CurrentPosition | Gondwana.Input.Mouse.MouseEventArgs | |
| IsAlt | Gondwana.Input.Mouse.MouseEventArgs | |
| IsCtrl | Gondwana.Input.Mouse.MouseEventArgs | |
| IsShift | Gondwana.Input.Mouse.MouseEventArgs | |
| MouseEventArgs(MouseEventConfiguration mouseEventConfiguration, KeyboardModifierState currentKeyboardModifiers, IReadOnlyDictionary< MouseButton, MouseButtonState > buttonStates, Point previousPosition, Point currentPosition, int scrollDelta) | Gondwana.Input.Mouse.MouseEventArgs | |
| MouseEventConfiguration | Gondwana.Input.Mouse.MouseEventArgs | |
| PreviousPosition | Gondwana.Input.Mouse.MouseEventArgs | |
| ScrollDelta | Gondwana.Input.Mouse.MouseEventArgs |