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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Drawing.Sprites.CompositeSprite, including all inherited members.
| Add(Sprite sprite) | Gondwana.Drawing.Sprites.CompositeSprite | |
| AddChildAtPosition(Sprite sprite, Vector2 absolutePosition) | Gondwana.Drawing.Sprites.CompositeSprite | |
| AddChildWithOffset(Sprite sprite, Vector2 offsetFromCompositeAnchor) | Gondwana.Drawing.Sprites.CompositeSprite | |
| AnchorMode | Gondwana.Drawing.Sprites.CompositeSprite | |
| Children | Gondwana.Drawing.Sprites.CompositeSprite | |
| CompositeSprite() | Gondwana.Drawing.Sprites.CompositeSprite | |
| CompositeSprite(List< Sprite > sprites) | Gondwana.Drawing.Sprites.CompositeSprite | |
| CompositeSprite(params Sprite[] sprites) | Gondwana.Drawing.Sprites.CompositeSprite | |
| GetPosition() | Gondwana.Drawing.Sprites.CompositeSprite | |
| PositionSpace | Gondwana.Drawing.Sprites.CompositeSprite | |
| Range | Gondwana.Drawing.Sprites.CompositeSprite | |
| Remove(Sprite sprite) | Gondwana.Drawing.Sprites.CompositeSprite | |
| SceneLayer | Gondwana.Drawing.Sprites.CompositeSprite | |
| SetPosition(Vector2 pos) | Gondwana.Drawing.Sprites.CompositeSprite | |
| Translate(Vector2 delta) | Gondwana.Drawing.Sprites.CompositeSprite |