Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Gondwana.Drawing.Direct.DirectRectangle Member List

This is the complete list of members for Gondwana.Drawing.Direct.DirectRectangle, including all inherited members.

_lastTickGondwana.Drawing.Direct.DirectDrawingBaseprotected
_renderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBaseprotected
_screenBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_visibleGondwana.Drawing.Direct.DirectDrawingBaseprotected
_worldBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_zOrderGondwana.Drawing.Direct.DirectDrawingBaseprotected
CancelFade()Gondwana.Drawing.Direct.DirectDrawingBase
ClearDashPattern()Gondwana.Drawing.Direct.DirectRectangle
ClearFillPattern()Gondwana.Drawing.Direct.DirectRectangle
CompareTo(DirectDrawingBase? other)Gondwana.Drawing.Direct.DirectDrawingBase
DirectDrawingBase(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, SceneLayer? sceneLayer, View? view, Rectangle? screenBounds, Rectangle? worldBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectDrawingBaseprotected
DirectDrawingMovableBase(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, SceneLayer? sceneLayer, View? view, Rectangle? screenBounds, Rectangle? worldBounds, string? name=null)Gondwana.Drawing.Direct.DirectDrawingMovableBaseprotected
DirectRectangle(Color color, RenderSurfaceHostBase renderSurfaceHost, SceneLayer sceneLayer, Rectangle worldBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectRectangle
DirectRectangle(Color color, RenderSurfaceHostBase renderSurfaceHost, View view, Rectangle screenBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectRectangle
Dispose()Gondwana.Drawing.Direct.DirectDrawingBase
Dispose(bool disposing)Gondwana.Drawing.Direct.DirectDrawingBaseprotectedvirtual
DisposingGondwana.Drawing.Direct.DirectDrawingBase
Draw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectDrawingBase
Equals(object? obj)Gondwana.Drawing.Direct.DirectDrawingBase
FadeIn(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeOut(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeTo(float targetOpacity, float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeToCompletedGondwana.Drawing.Direct.DirectDrawingBase
GetDrawLocationScreen(View view)Gondwana.Drawing.Direct.DirectDrawingBase
GetHashCode()Gondwana.Drawing.Direct.DirectDrawingBase
GetPosition()Gondwana.Drawing.Direct.DirectDrawingMovableBase
HideWhenFullyTransparentGondwana.Drawing.Direct.DirectDrawingBase
IdGondwana.Drawing.Direct.DirectDrawingBase
ModeGondwana.Drawing.Direct.DirectDrawingBase
MovementGondwana.Drawing.Direct.DirectDrawingMovableBase
NicknameGondwana.Drawing.Direct.DirectDrawingBase
OnDraw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectRectangleprotected
OpacityGondwana.Drawing.Direct.DirectDrawingBase
operator!=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator==(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
PositionSpaceGondwana.Drawing.Direct.DirectDrawingMovableBase
PulseBorder(Color from, Color to, float periodSec, bool enabled=true, bool triangle=false)Gondwana.Drawing.Direct.DirectRectangle
PulseFill(Color from, Color to, float periodSec, bool enabled=true, bool triangle=false)Gondwana.Drawing.Direct.DirectRectangle
RenderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBase
RevealDirection enum nameGondwana.Drawing.Direct.DirectDrawingBase
RevealTo(float t01, float durationSec, Func< float, float >? easing=null)Gondwana.Drawing.Direct.DirectDrawingBase
SceneLayerGondwana.Drawing.Direct.DirectDrawingBase
ScreenBoundsGondwana.Drawing.Direct.DirectDrawingBase
SetAlpha(int alpha)Gondwana.Drawing.Direct.DirectRectangle
SetBlendMode(SKBlendMode mode)Gondwana.Drawing.Direct.DirectRectangle
SetBorderColor(Color color)Gondwana.Drawing.Direct.DirectRectangle
SetColor(Color color)Gondwana.Drawing.Direct.DirectRectangle
SetCornerRadius(float radius)Gondwana.Drawing.Direct.DirectRectangle
SetDashPattern(float dashLength, float gapLength)Gondwana.Drawing.Direct.DirectRectangle
SetFilled(bool isFilled)Gondwana.Drawing.Direct.DirectRectangle
SetFillPattern(SKBitmap bitmap, SKShaderTileMode tileX=SKShaderTileMode.Repeat, SKShaderTileMode tileY=SKShaderTileMode.Repeat, float scale=1f, SKPoint? offsetPx=null, SKFilterQuality filterQuality=SKFilterQuality.None)Gondwana.Drawing.Direct.DirectRectangle
SetOpacity(float opacity)Gondwana.Drawing.Direct.DirectDrawingBase
SetPosition(Vector2 p)Gondwana.Drawing.Direct.DirectDrawingMovableBase
SetReveal(float t01)Gondwana.Drawing.Direct.DirectDrawingBase
SetRevealDirection(RevealDirection dir)Gondwana.Drawing.Direct.DirectDrawingBase
SetStrokeAlign(StrokeAlign align)Gondwana.Drawing.Direct.DirectRectangle
SetStrokeWidth(float width)Gondwana.Drawing.Direct.DirectRectangle
StopPulses()Gondwana.Drawing.Direct.DirectRectangle
StrokeAlign enum nameGondwana.Drawing.Direct.DirectRectangle
Update(long tick)Gondwana.Drawing.Direct.DirectRectanglevirtual
ValueBagGondwana.Drawing.Direct.DirectDrawingBase
ViewGondwana.Drawing.Direct.DirectDrawingBase
VisibleGondwana.Drawing.Direct.DirectDrawingBase
WorldBoundsGondwana.Drawing.Direct.DirectDrawingBase
ZOrderGondwana.Drawing.Direct.DirectDrawingBase