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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | HealthBarWidget |
| Displays a world-space health bar that follows a sprite. More... | |
| class | NameTagWidget |
| Displays a world-space name label that automatically follows a sprite. More... | |
| class | ProfilerWidget |
| Displays detached RuntimeProfiler snapshots as a screen-space HUD widget. More... | |
| class | ProfilerWidgetExtensionContext |
| Provides detached telemetry and rendering context to a ProfilerWidget.AdditionalLinesProvider callback. More... | |
Enumerations | |
| enum | ProfilerMeasurementVisibilityMode { All , Selected } |
| Controls the default visibility policy for runtime-profiler measurements. More... | |
| enum | ProfilerContextInfo { None = 0 , Scene = 1 << 0 , View = 1 << 1 , Backbuffer = 1 << 2 , EngineConfiguration = 1 << 3 , Msaa = 1 << 4 , All = Scene | View | Backbuffer | EngineConfiguration | Msaa } |
| Selects optional non-profiler runtime context rendered alongside telemetry measurements. More... | |
Selects optional non-profiler runtime context rendered alongside telemetry measurements.
Definition at line 37 of file ProfilerWidget.cs.
Controls the default visibility policy for runtime-profiler measurements.
| Enumerator | |
|---|---|
| All | Shows every measurement unless it is explicitly hidden. |
| Selected | Hides measurements unless they are explicitly shown. |
Definition at line 20 of file ProfilerWidget.cs.