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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | BackbufferBase |
| Represents a base class for managing a graphical backbuffer, and is the in-memory surface where rendering operations are performed before being presented to the display. More... | |
| class | BitmapBackbuffer |
| Provides a bitmap-based backbuffer implementation for rendering operations using SkiaSharp. This backbuffer maintains an in-memory bitmap surface that can be drawn to from a render thread and safely snapshotted for display on the UI thread. More... | |
| class | GpuBackbuffer |
| Provides a fully GPU-rendered backbuffer implementation using SkiaSharp and OpenGL. More... | |
| class | RecordingBackbuffer |
| Engine-owned command recording destination. It never allocates a GPU surface, performs a readback, or accesses the GL-owned backbuffer canvas. | |