Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Avalonia.Input.Touch Namespace Reference

Classes

class  AvaloniaTouchInputAdapter
 Provides a passive touch/pointer state adapter for Avalonia applications, implementing ITouchAdapter by translating Avalonia PointerPressed, PointerMoved, PointerReleased, and PointerCaptureLost events into Gondwana touch state. Events are not raised directly; the TouchEventPoller polls this adapter each engine frame to detect transitions and raise events. More...