Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Audio.Browser Namespace Reference

Classes

class  BrowserAudioBackend
 Browser/WASM audio backend implemented with HTML media and Web Audio APIs. More...
class  BrowserAudioInterop
 Low-level JavaScript bindings for the gondwana-audio module.
class  BrowserAudioManager
 Compatibility facade for browser audio. New code may use AudioResourceManager directly after calling Engine.UseBrowserAudio(). More...
class  BrowserAudioPlaybackHandle
class  BrowserAudioPlayer
 Compatibility wrapper around the common AudioResource browser implementation. More...