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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | BrowserAudioBackend |
| Browser/WASM audio backend implemented with HTML media and Web Audio APIs. More... | |
| class | BrowserAudioInterop |
Low-level JavaScript bindings for the gondwana-audio module. | |
| class | BrowserAudioManager |
Compatibility facade for browser audio. New code may use AudioResourceManager directly after calling Engine.UseBrowserAudio(). More... | |
| class | BrowserAudioPlaybackHandle |
| class | BrowserAudioPlayer |
| Compatibility wrapper around the common AudioResource browser implementation. More... | |