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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Provides centralized access to all engine resource managers. More...
Properties | |
| AudioResourceManager | AudioResources = AudioResourceManager.Instance [get] |
| Gets the audio resource manager for loading and managing audio assets. | |
| DirectDrawingManager | DirectDrawings = DirectDrawingManager.Instance [get] |
| Gets the direct drawing manager for immediate-mode rendering operations. | |
| FontManager | Fonts = FontManager.Instance [get] |
| Gets the font manager for loading and managing font resources. | |
| SpriteManager | Sprites = SpriteManager.Instance [get] |
| Gets the sprite manager for managing sprite assets and rendering. | |
| TilesheetRegistry | Tilesheets = TilesheetRegistry.Instance [get] |
| Gets the tilesheet registry for managing tilesheet resources. | |
| SvgResourceManager | SvgResources = SvgResourceManager.Instance [get] |
| Gets the SVG resource manager for loading and managing SVG assets. | |
Provides centralized access to all engine resource managers.
Definition at line 13 of file EngineManagers.cs.
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get |
Gets the audio resource manager for loading and managing audio assets.
Definition at line 20 of file EngineManagers.cs.
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get |
Gets the direct drawing manager for immediate-mode rendering operations.
Definition at line 25 of file EngineManagers.cs.
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get |
Gets the font manager for loading and managing font resources.
Definition at line 30 of file EngineManagers.cs.
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get |
Gets the sprite manager for managing sprite assets and rendering.
Definition at line 35 of file EngineManagers.cs.
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get |
Gets the SVG resource manager for loading and managing SVG assets.
Definition at line 45 of file EngineManagers.cs.
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get |
Gets the tilesheet registry for managing tilesheet resources.
Definition at line 40 of file EngineManagers.cs.