Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Sprites.SpriteMovedEventArgs Class Reference

Provides data for sprite movement events. More...

Inheritance diagram for Gondwana.Drawing.Sprites.SpriteMovedEventArgs:

Public Attributes

Sprite sprite
 The sprite that was moved.
PointF oldPt
 The previous position of the sprite before it was moved.
PointF newPt
 The new position of the sprite after it was moved.

Detailed Description

Provides data for sprite movement events.

Definition at line 8 of file SpriteMovedEventArgs.cs.

Member Data Documentation

◆ newPt

PointF Gondwana.Drawing.Sprites.SpriteMovedEventArgs.newPt

The new position of the sprite after it was moved.

Definition at line 23 of file SpriteMovedEventArgs.cs.

◆ oldPt

PointF Gondwana.Drawing.Sprites.SpriteMovedEventArgs.oldPt

The previous position of the sprite before it was moved.

Definition at line 18 of file SpriteMovedEventArgs.cs.

◆ sprite

Sprite Gondwana.Drawing.Sprites.SpriteMovedEventArgs.sprite

The sprite that was moved.

Definition at line 13 of file SpriteMovedEventArgs.cs.