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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Provides data for sprite movement events. More...
Public Attributes | |
| Sprite | sprite |
| The sprite that was moved. | |
| PointF | oldPt |
| The previous position of the sprite before it was moved. | |
| PointF | newPt |
| The new position of the sprite after it was moved. | |
Provides data for sprite movement events.
Definition at line 8 of file SpriteMovedEventArgs.cs.
| PointF Gondwana.Drawing.Sprites.SpriteMovedEventArgs.newPt |
The new position of the sprite after it was moved.
Definition at line 23 of file SpriteMovedEventArgs.cs.
| PointF Gondwana.Drawing.Sprites.SpriteMovedEventArgs.oldPt |
The previous position of the sprite before it was moved.
Definition at line 18 of file SpriteMovedEventArgs.cs.
| Sprite Gondwana.Drawing.Sprites.SpriteMovedEventArgs.sprite |
The sprite that was moved.
Definition at line 13 of file SpriteMovedEventArgs.cs.