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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Stores a lightweight reference to one frame in a registered tilesheet. More...
Properties | |
| string | Tilesheet = string.Empty [get, set] |
| Gets or sets the logical tilesheet name. | |
| string | RegionName = TilesheetRegion.DefaultRegionName [get, set] |
| Gets or sets the tilesheet region name. | |
| int | XTile [get, set] |
| Gets or sets the zero-based frame column. | |
| int | YTile [get, set] |
| Gets or sets the zero-based frame row. | |
Stores a lightweight reference to one frame in a registered tilesheet.
Definition at line 8 of file SpriteFrameDefinition.cs.
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getset |
Gets or sets the tilesheet region name.
Definition at line 18 of file SpriteFrameDefinition.cs.
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getset |
Gets or sets the logical tilesheet name.
Definition at line 13 of file SpriteFrameDefinition.cs.
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getset |
Gets or sets the zero-based frame column.
Definition at line 23 of file SpriteFrameDefinition.cs.
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getset |
Gets or sets the zero-based frame row.
Definition at line 28 of file SpriteFrameDefinition.cs.