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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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A collection of authored sprites. Empty collections are valid. More...
Properties | |
| List< SpriteInstanceDefinition > | Sprites = [] [get, set] |
| Gets or sets the sprites. | |
| List< SpriteTilesheetSourceDefinition > | TilesheetSources = [] [get, set] |
| Gets or sets the tilesheet sources. | |
| List< SpriteSceneSourceDefinition > | SceneSources = [] [get, set] |
| Gets or sets the scene sources. | |
| SpriteDefinitionSource | Source = SpriteDefinitionSource.None() [get, set] |
| Load provenance; never persisted as an absolute content dependency. | |
A collection of authored sprites. Empty collections are valid.
Definition at line 6 of file SpriteDefinition.cs.
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getset |
Gets or sets the scene sources.
Definition at line 22 of file SpriteDefinition.cs.
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getset |
Load provenance; never persisted as an absolute content dependency.
Definition at line 26 of file SpriteDefinition.cs.
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getset |
Gets or sets the sprites.
Definition at line 14 of file SpriteDefinition.cs.
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getset |
Gets or sets the tilesheet sources.
Definition at line 18 of file SpriteDefinition.cs.