Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Sprites.GSPR.SpriteDefinition Class Referencesealed

A collection of authored sprites. Empty collections are valid. More...

Properties

List< SpriteInstanceDefinition > Sprites = [] [get, set]
 Gets or sets the sprites.
List< SpriteTilesheetSourceDefinition > TilesheetSources = [] [get, set]
 Gets or sets the tilesheet sources.
List< SpriteSceneSourceDefinition > SceneSources = [] [get, set]
 Gets or sets the scene sources.
SpriteDefinitionSource Source = SpriteDefinitionSource.None() [get, set]
 Load provenance; never persisted as an absolute content dependency.

Detailed Description

A collection of authored sprites. Empty collections are valid.

Definition at line 6 of file SpriteDefinition.cs.

Property Documentation

◆ SceneSources

List<SpriteSceneSourceDefinition> Gondwana.Drawing.Sprites.GSPR.SpriteDefinition.SceneSources = []
getset

Gets or sets the scene sources.

Definition at line 22 of file SpriteDefinition.cs.

◆ Source

SpriteDefinitionSource Gondwana.Drawing.Sprites.GSPR.SpriteDefinition.Source = SpriteDefinitionSource.None()
getset

Load provenance; never persisted as an absolute content dependency.

Definition at line 26 of file SpriteDefinition.cs.

◆ Sprites

List<SpriteInstanceDefinition> Gondwana.Drawing.Sprites.GSPR.SpriteDefinition.Sprites = []
getset

Gets or sets the sprites.

Definition at line 14 of file SpriteDefinition.cs.

◆ TilesheetSources

List<SpriteTilesheetSourceDefinition> Gondwana.Drawing.Sprites.GSPR.SpriteDefinition.TilesheetSources = []
getset

Gets or sets the tilesheet sources.

Definition at line 18 of file SpriteDefinition.cs.