Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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TimerType.cs
1namespace Gondwana.Timers
2{
21 public enum TimerType
22 {
48
71 }
72}
TimerType
Specifies when a Timer should have its Timer.Tick event raised relative to the engine's main update a...
Definition TimerType.cs:22
@ PostCycle
The timer's Timer.Tick event is raised after the foreground rendering and presentation phase complete...
Definition TimerType.cs:70
@ PreCycle
The timer's Timer.Tick event is raised during the background task phase, before the engine performs i...
Definition TimerType.cs:47