Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
Loading...
Searching...
No Matches
TimerCycles.cs
1namespace Gondwana.Timers
2{
13 public enum TimerCycles
14 {
21
29 }
30}
TimerCycles
Specifies the cycle behavior of a Timer, determining whether it executes once or repeatedly at its co...
@ Once
The timer executes only once. After the first Timer.Tick event is raised, the timer is automatically ...
@ Repeating
The timer executes repeatedly at its configured interval. The Timer.Tick event is raised each time th...