Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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StretchMode.cs
2
6public enum StretchMode
7{
12
17
23
29}
StretchMode
Defines how video content should be stretched or scaled to fit within its display bounds.
Definition StretchMode.cs:7
@ None
Draws the video at its native size from the top-left corner of the bounds, without any scaling.
@ UniformToFill
Scales the video uniformly to cover the entire bounds while preserving the aspect ratio....
@ Fill
Stretches the video to fill the entire bounds, ignoring the aspect ratio.
@ Uniform
Scales the video uniformly to fit inside the bounds while preserving the aspect ratio....