Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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StickDirection.cs
2
7[Flags]
8public enum StickDirection
9{
13 None = 0,
14
19 Up = 1 << 0,
20
25 Down = 1 << 1,
26
31 Left = 1 << 2,
32
37 Right = 1 << 3
38}
StickDirection
Represents the directional state of an analog stick on a gamepad. This is a flags enumeration,...
@ Down
The analog stick is pushed downward (negative Y-axis direction). Can be combined with Left or Right f...
@ Up
The analog stick is pushed upward (positive Y-axis direction). Can be combined with Left or Right for...
@ None
No direction; the analog stick is in the neutral position or within the deadzone threshold.
@ Right
The analog stick is pushed to the right (positive X-axis direction). Can be combined with Up or Down ...
@ Left
The analog stick is pushed to the left (negative X-axis direction). Can be combined with Up or Down f...