Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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PinchPhase.cs
2
6public enum PinchPhase
7{
10
13
16}
PinchPhase
Identifies the lifecycle phase of a two-contact pinch gesture.
Definition PinchPhase.cs:7
@ Ended
The two-contact pinch ended or was interrupted by another contact.
Definition PinchPhase.cs:15
@ Began
Exactly two contacts became active and established the pinch baseline.
Definition PinchPhase.cs:9
@ Updated
The distance or focal point between the active contacts changed.
Definition PinchPhase.cs:12