Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
Loading...
Searching...
No Matches
MouseEventConfiguration.cs
2
9public class MouseEventConfiguration : InputEventConfigurationBase
10{
18 public bool TrackMouseMovement { get; set; }
19
40 public MouseEventConfiguration(bool trackMouseMovement, double secondsBetweenEvents = 0, bool isPaused = false)
41 : base(secondsBetweenEvents, isPaused)
42 {
43 TrackMouseMovement = trackMouseMovement;
44 }
45}
MouseEventConfiguration(bool trackMouseMovement, double secondsBetweenEvents=0, bool isPaused=false)
Initializes a new instance of the MouseEventConfiguration class with the specified movement tracking ...
bool TrackMouseMovement
Gets or sets a value indicating whether mouse cursor movement should be tracked and reported in mouse...