Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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ColliderInstance.cs
2
6public readonly record struct ColliderInstance(ICollider Collider, Aabb BoundsWorldPx);
World-space axis-aligned collider used by the collision system.
Definition ICollider.cs:7
readonly record struct ColliderInstance(ICollider Collider, Aabb BoundsWorldPx)
A canonical collider and the world-space bounds of one queried periodic instance.
Represents an axis-aligned bounding box (AABB) defined by its minimum and maximum coordinates along t...
Definition Aabb.cs:10