Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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AssetTypes.cs
1namespace Gondwana.Assets;
2
7public enum AssetTypes
8{
12 Image = 0,
13
17 Audio = 1,
18
22 Video = 2,
23
27 Cursor = 3,
28
32 Font = 4,
33
37 Misc = 5,
38
42 Svg = 6,
43
48
53
58
63
66}
AssetTypes
Defines the types of assets that can be stored and managed by the engine.
Definition AssetTypes.cs:8
@ SpriteDefinition
Gondwana sprite collection definition (.gspr).
Definition AssetTypes.cs:65
@ TilesheetDefinition
Represents a tilesheet definition file (.gts) for Gondwana.Drawing.Tilesheets.GTS....
Definition AssetTypes.cs:47
@ Font
Specifies that the content type is a font.
Definition AssetTypes.cs:32
@ Svg
Represents a scalable vector graphic (SVG) asset.
Definition AssetTypes.cs:42
@ Video
Video; supported via platform-specific media players.
Definition AssetTypes.cs:22
@ AnimationDefinition
Represents an animation definition file (.gani) for Gondwana.Drawing.Animation.GANI....
Definition AssetTypes.cs:57
@ Misc
not currently supported
Definition AssetTypes.cs:37
@ SceneDefinition
Represents a scene definition file (.gscn) for Gondwana.Scenes.GSCN.SceneDefinition.
Definition AssetTypes.cs:52
@ Cursor
Mouse cursor; not currently supported.
Definition AssetTypes.cs:27
@ Audio
Represents the audio media type for Gondwana.Audio.AudioResourceManager
Definition AssetTypes.cs:17
@ Image
Represents an image file type.
Definition AssetTypes.cs:12
@ AudioDefinition
Represents an audio definition file (.gsnd) for Gondwana.Audio.GSND.AudioDefinition.
Definition AssetTypes.cs:62