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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Input.Gamepad.GamepadStickState, including all inherited members.
| Angle | Gondwana.Input.Gamepad.GamepadStickState | |
| Direction(float threshold=0.15f) | Gondwana.Input.Gamepad.GamepadStickState | |
| FromRaw16(int rawX, int rawY) | Gondwana.Input.Gamepad.GamepadStickState | static |
| FromRawUnsigned16(ushort rawX, ushort rawY) | Gondwana.Input.Gamepad.GamepadStickState | static |
| GamepadStickState(float x, float y, int rawX=0, int rawY=0) | Gondwana.Input.Gamepad.GamepadStickState | |
| IsEngaged(float threshold=0.15f) | Gondwana.Input.Gamepad.GamepadStickState | |
| Magnitude | Gondwana.Input.Gamepad.GamepadStickState | |
| RawX | Gondwana.Input.Gamepad.GamepadStickState | |
| RawY | Gondwana.Input.Gamepad.GamepadStickState | |
| ToString() | Gondwana.Input.Gamepad.GamepadStickState | |
| WithDeadzone(float threshold=0.15f) | Gondwana.Input.Gamepad.GamepadStickState | |
| X | Gondwana.Input.Gamepad.GamepadStickState | |
| Y | Gondwana.Input.Gamepad.GamepadStickState |