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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Collision.Aabb, including all inherited members.
| Aabb(float minX, float minY, float maxX, float maxY) | Gondwana.Collision.Aabb | |
| Center | Gondwana.Collision.Aabb | |
| FromRectangle(Rectangle r) | Gondwana.Collision.Aabb | static |
| FromRectangleF(RectangleF r) | Gondwana.Collision.Aabb | static |
| Height | Gondwana.Collision.Aabb | |
| Intersects(in Aabb other) | Gondwana.Collision.Aabb | |
| MaxX | Gondwana.Collision.Aabb | |
| MaxY | Gondwana.Collision.Aabb | |
| MinX | Gondwana.Collision.Aabb | |
| MinY | Gondwana.Collision.Aabb | |
| ToRectangle() | Gondwana.Collision.Aabb | |
| Width | Gondwana.Collision.Aabb |