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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.TypedValueBag, including all inherited members.
| Clear() | Gondwana.TypedValueBag | |
| Clone() | Gondwana.TypedValueBag | |
| Get< T >(ValueKey< T > key, T defaultValue=default!) | Gondwana.TypedValueBag | |
| MergeFrom(TypedValueBag? incoming, bool overwriteExisting=false) | Gondwana.TypedValueBag | |
| Remove< T >(ValueKey< T > key) | Gondwana.TypedValueBag | |
| Set< T >(ValueKey< T > key, T value) | Gondwana.TypedValueBag | |
| TryGet< T >(ValueKey< T > key, out T? value) | Gondwana.TypedValueBag | |
| TypedValueBag() | Gondwana.TypedValueBag | |
| TypedValueBag(JsonSerializer serializer) | Gondwana.TypedValueBag | |
| TypedValueBag(TypedValueBag other) | Gondwana.TypedValueBag |