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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Timers.Timer, including all inherited members.
| Add(string timerID, TimerType type, TimerCycles cycles, double length) | Gondwana.Timers.Timer | static |
| Add(TimerType type, TimerCycles cycles, double length) | Gondwana.Timers.Timer | static |
| ClearAll() | Gondwana.Timers.Timer | static |
| Count | Gondwana.Timers.Timer | static |
| Cycles | Gondwana.Timers.Timer | |
| Dispose() | Gondwana.Timers.Timer | |
| Get(string timerID) | Gondwana.Timers.Timer | static |
| Length | Gondwana.Timers.Timer | |
| Paused | Gondwana.Timers.Timer | |
| PausedAll | Gondwana.Timers.Timer | static |
| Remove(string timerID) | Gondwana.Timers.Timer | static |
| Tick | Gondwana.Timers.Timer | |
| TimerID | Gondwana.Timers.Timer | |
| TimerIDs | Gondwana.Timers.Timer | static |
| Type | Gondwana.Timers.Timer |