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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Rendering.Views.Viewport, including all inherited members.
| Resize(int width, int height) | Gondwana.Rendering.Views.Viewport | |
| ScreenOffsetPx | Gondwana.Rendering.Views.Viewport | |
| SnapZoom(float zoom) | Gondwana.Rendering.Views.Viewport | |
| TargetRectChanged | Gondwana.Rendering.Views.Viewport | |
| TargetRectPx | Gondwana.Rendering.Views.Viewport | |
| VisibleWorldSizePx | Gondwana.Rendering.Views.Viewport | |
| Zoom | Gondwana.Rendering.Views.Viewport | |
| ZoomChanged | Gondwana.Rendering.Views.Viewport | |
| ZoomTo(float targetZoom, float lerpPerSecond) | Gondwana.Rendering.Views.Viewport | |
| ZoomToOverDuration(float targetZoom, float durationSeconds) | Gondwana.Rendering.Views.Viewport |