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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Rendering.Views.ViewManager, including all inherited members.
| AddView(Rectangle targetRectPx, float zoom=1f, int zOrder=0, RectangleF? worldBoundsPx=null) | Gondwana.Rendering.Views.ViewManager | |
| ClearViews() | Gondwana.Rendering.Views.ViewManager | |
| ConfigureHorizontalSplit(float topZoom=1f, float bottomZoom=1f) | Gondwana.Rendering.Views.ViewManager | |
| ConfigureSingleFullView(float zoom=1f, int zOrder=0) | Gondwana.Rendering.Views.ViewManager | |
| ConfigureVerticalSplit(float leftZoom=1f, float rightZoom=1f) | Gondwana.Rendering.Views.ViewManager | |
| GetViewsAbove(View view) | Gondwana.Rendering.Views.ViewManager | |
| GetViewsBelow(View view) | Gondwana.Rendering.Views.ViewManager | |
| Views | Gondwana.Rendering.Views.ViewManager |