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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Rendering.Views.View, including all inherited members.
| Camera | Gondwana.Rendering.Views.View | |
| Id | Gondwana.Rendering.Views.View | |
| ScreenPxToGrid(SceneLayer layer, PointF screenPx) | Gondwana.Rendering.Views.View | |
| ScreenPxToWorldPx(SceneLayer layer, PointF screenPx) | Gondwana.Rendering.Views.View | |
| ScreenRectToWorldRect(SceneLayer layer, RectangleF screenRect) | Gondwana.Rendering.Views.View | |
| Viewport | Gondwana.Rendering.Views.View | |
| WorldPxToScreenPx(SceneLayer layer, PointF worldPx) | Gondwana.Rendering.Views.View | |
| WorldRectToScreenRect(SceneLayer layer, RectangleF worldRect) | Gondwana.Rendering.Views.View | |
| ZoomAroundScreenPoint(SceneLayer layer, PointF screenPoint, float targetZoom, float durationSeconds) | Gondwana.Rendering.Views.View | |
| ZOrder | Gondwana.Rendering.Views.View |