| AnimateCenterOnGrid(SceneLayer layer, int col, int row, float speed) | Gondwana.Rendering.Views.Camera | |
| CenterOn(PointF worldCenterPx) | Gondwana.Rendering.Views.Camera | |
| CenterOnGrid(SceneLayer layer, int col, int row) | Gondwana.Rendering.Views.Camera | |
| ClearFollow() | Gondwana.Rendering.Views.Camera | |
| DeadZonePx | Gondwana.Rendering.Views.Camera | |
| Follow(Func< PointF > getWorldPixel, bool hardFollow=false) | Gondwana.Rendering.Views.Camera | |
| FollowCentered(IMovableOnSceneLayer target, float speed=-1f, bool hard=false) | Gondwana.Rendering.Views.Camera | |
| FollowCenteredX(IMovableOnSceneLayer target, float speed=-1f, bool hard=false) | Gondwana.Rendering.Views.Camera | |
| FollowCenteredY(IMovableOnSceneLayer target, float speed=-1f, bool hard=false) | Gondwana.Rendering.Views.Camera | |
| FollowLerpPerSecond | Gondwana.Rendering.Views.Camera | |
| FollowTo(PointF worldPointOfInterestPx) | Gondwana.Rendering.Views.Camera | |
| PanBy(PointF deltaPx) | Gondwana.Rendering.Views.Camera | |
| PanCenterTo(PointF worldCenterPx, float speed) | Gondwana.Rendering.Views.Camera | |
| PanCenterToOnce(PointF worldCenterPx, float speed) | Gondwana.Rendering.Views.Camera | |
| PanCenterToOverDuration(PointF worldCenterPx, float durationSeconds) | Gondwana.Rendering.Views.Camera | |
| PanTo(PointF worldTopLeftPx, float speed) | Gondwana.Rendering.Views.Camera | |
| PanToGridOverDuration(SceneLayer layer, int col, int row, float durationSeconds) | Gondwana.Rendering.Views.Camera | |
| PanToOverDuration(PointF worldTopLeftPx, float durationSeconds) | Gondwana.Rendering.Views.Camera | |
| PositionPx | Gondwana.Rendering.Views.Camera | |
| SnapTo(PointF worldUpperLeftPx) | Gondwana.Rendering.Views.Camera | |
| WorldBoundsPx | Gondwana.Rendering.Views.Camera | |