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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Input.Keyboard.KeyboardEventPoller, including all inherited members.
| Adapter | Gondwana.Input.Keyboard.KeyboardEventPoller | |
| AllKeyConfigs | Gondwana.Input.Keyboard.KeyboardEventPoller | |
| Initialize(IKeyboardAdapter adapter) | Gondwana.Input.Keyboard.KeyboardEventPoller | static |
| Instance | Gondwana.Input.Keyboard.KeyboardEventPoller | static |
| KeyDown | Gondwana.Input.Keyboard.KeyboardEventPoller | |
| PauseAllKeyEvents | Gondwana.Input.Keyboard.KeyboardEventPoller | |
| StartMonitoringKey(int keyCode, string? displayName=null, double timeBetweenEvents=-1, bool isPaused=false) | Gondwana.Input.Keyboard.KeyboardEventPoller | |
| StopMonitoringAllKeys() | Gondwana.Input.Keyboard.KeyboardEventPoller | |
| StopMonitoringKey(int keyCode) | Gondwana.Input.Keyboard.KeyboardEventPoller | |
| StopMonitoringKey(string key) | Gondwana.Input.Keyboard.KeyboardEventPoller |