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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Input.Gamepad.GamepadEventPoller, including all inherited members.
| Adapters | Gondwana.Input.Gamepad.GamepadEventPoller | |
| AllButtonConfigsByGamepadId | Gondwana.Input.Gamepad.GamepadEventPoller | |
| ButtonDown | Gondwana.Input.Gamepad.GamepadEventPoller | |
| Initialize(IEnumerable< IGamepadAdapter >? adapters) | Gondwana.Input.Gamepad.GamepadEventPoller | static |
| Instance | Gondwana.Input.Gamepad.GamepadEventPoller | static |
| PauseAllInput | Gondwana.Input.Gamepad.GamepadEventPoller | |
| PollForEvents(long tick) | Gondwana.Input.Gamepad.GamepadEventPoller | |
| StartMonitoringButton(string gamepadId, string button, double timeBetweenEvents=-1, bool isPaused=false) | Gondwana.Input.Gamepad.GamepadEventPoller | |
| StopMonitoringAllButtons(string gamepadId) | Gondwana.Input.Gamepad.GamepadEventPoller | |
| StopMonitoringButton(string gamepadId, string button) | Gondwana.Input.Gamepad.GamepadEventPoller |