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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Drawing.Animation.Cycle, including all inherited members.
| ClearAllAnimationCycles() | Gondwana.Drawing.Animation.Cycle | static |
| ClearAnimationCycle(string cycleKey) | Gondwana.Drawing.Animation.Cycle | static |
| Clone() | Gondwana.Drawing.Animation.Cycle | |
| Count | Gondwana.Drawing.Animation.Cycle | static |
| Cycle(FrameSequence sequence, double throttleTime, string cycleKey, bool hideTileOnCycleEnd=false) | Gondwana.Drawing.Animation.Cycle | |
| CycleKey | Gondwana.Drawing.Animation.Cycle | |
| Dispose() | Gondwana.Drawing.Animation.Cycle | |
| GetAnimationCycle(string cycleKey) | Gondwana.Drawing.Animation.Cycle | static |
| GetAnimationCycleKeys() | Gondwana.Drawing.Animation.Cycle | static |
| GetAnimationCycles() | Gondwana.Drawing.Animation.Cycle | static |
| HideTileOnCycleEnd | Gondwana.Drawing.Animation.Cycle | |
| NextCycle | Gondwana.Drawing.Animation.Cycle | |
| Sequence | Gondwana.Drawing.Animation.Cycle | |
| ThrottleTime | Gondwana.Drawing.Animation.Cycle | |
| TotalCycleTime | Gondwana.Drawing.Animation.Cycle |