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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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This is the complete list of members for Gondwana.Configuration.EngineConfigurationFile, including all inherited members.
| AutoSave | Gondwana.Configuration.EngineConfigurationFile | |
| CreateNew(string? configFileName=null, bool? autoSave=null) | Gondwana.Configuration.EngineConfigurationFile | static |
| Dispose() | Gondwana.Configuration.EngineConfigurationFile | |
| EngineConfig | Gondwana.Configuration.EngineConfigurationFile | |
| FileName | Gondwana.Configuration.EngineConfigurationFile | |
| FilePath | Gondwana.Configuration.EngineConfigurationFile | |
| Load(string? configFileName=null, bool? autoSave=null) | Gondwana.Configuration.EngineConfigurationFile | static |
| Save() | Gondwana.Configuration.EngineConfigurationFile | |
| Save(string jsonPath) | Gondwana.Configuration.EngineConfigurationFile |