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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Physics.Collisions.CollisionAdjust, including all inherited members.
| ApplyTo(Rectangle rectangle) | Gondwana.Physics.Collisions.CollisionAdjust | |
| Bottom | Gondwana.Physics.Collisions.CollisionAdjust | |
| CollisionAdjust(int top, int bottom, int left, int right) | Gondwana.Physics.Collisions.CollisionAdjust | |
| Equals(CollisionAdjust other) | Gondwana.Physics.Collisions.CollisionAdjust | |
| Equals(object? obj) | Gondwana.Physics.Collisions.CollisionAdjust | |
| GetHashCode() | Gondwana.Physics.Collisions.CollisionAdjust | |
| Left | Gondwana.Physics.Collisions.CollisionAdjust | |
| None | Gondwana.Physics.Collisions.CollisionAdjust | static |
| operator!=(CollisionAdjust left, CollisionAdjust right) | Gondwana.Physics.Collisions.CollisionAdjust | static |
| operator==(CollisionAdjust left, CollisionAdjust right) | Gondwana.Physics.Collisions.CollisionAdjust | static |
| Right | Gondwana.Physics.Collisions.CollisionAdjust | |
| Top | Gondwana.Physics.Collisions.CollisionAdjust |