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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Extensibility.IEnginePlugin, including all inherited members.
| Name | Gondwana.Extensibility.IEnginePlugin | |
| OnInitialize(Engine engine) | Gondwana.Extensibility.IEnginePlugin | |
| OnPostCycle(Engine engine, double deltaSeconds) | Gondwana.Extensibility.IEnginePlugin | |
| OnPostFrameRender(Engine engine, double deltaSeconds) | Gondwana.Extensibility.IEnginePlugin | |
| OnPostRenderCanvas(Engine engine, RenderSurfaceHostBase host, SKCanvas canvas) | Gondwana.Extensibility.IEnginePlugin | |
| OnPreCycle(Engine engine, double deltaSeconds) | Gondwana.Extensibility.IEnginePlugin | |
| OnPreFrameRender(Engine engine, double deltaSeconds) | Gondwana.Extensibility.IEnginePlugin | |
| OnShutdown(Engine engine) | Gondwana.Extensibility.IEnginePlugin | |
| Version | Gondwana.Extensibility.IEnginePlugin |