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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Widgets.WidgetPointerEventArgs, including all inherited members.
| Button | Gondwana.Widgets.WidgetPointerEventArgs | |
| ClickCount | Gondwana.Widgets.WidgetPointerEventArgs | |
| DeltaPx | Gondwana.Widgets.WidgetPointerEventArgs | |
| Handled | Gondwana.Widgets.WidgetEventArgs | |
| IsPrimaryButton | Gondwana.Widgets.WidgetPointerEventArgs | |
| PointerId | Gondwana.Widgets.WidgetPointerEventArgs | |
| ScreenPositionPx | Gondwana.Widgets.WidgetPointerEventArgs | |
| Tick | Gondwana.Widgets.WidgetEventArgs | |
| View | Gondwana.Widgets.WidgetPointerEventArgs | |
| Widget | Gondwana.Widgets.WidgetEventArgs | |
| WidgetEventArgs(WidgetBase widget, long tick) | Gondwana.Widgets.WidgetEventArgs | protected |
| WidgetPointerEventArgs(WidgetBase widget, View view, PointF screenPositionPx, WidgetPointerButtonEnum button=WidgetPointerButtonEnum.None, int clickCount=0, Vector2 deltaPx=default, long tick=0, int pointerId=0) | Gondwana.Widgets.WidgetPointerEventArgs | |
| WrappedOffsetWorldPx | Gondwana.Widgets.WidgetPointerEventArgs |