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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Widgets.WidgetInputRouter, including all inherited members.
| BringToFront(WidgetBase widget) | Gondwana.Widgets.WidgetInputRouter | |
| ClearFocus() | Gondwana.Widgets.WidgetInputRouter | |
| Dispose() | Gondwana.Widgets.WidgetInputRouter | |
| Focus(WidgetBase? widget) | Gondwana.Widgets.WidgetInputRouter | |
| FocusedWidget | Gondwana.Widgets.WidgetInputRouter | |
| MousePointerId | Gondwana.Widgets.WidgetInputRouter | static |
| Register(WidgetBase widget) | Gondwana.Widgets.WidgetInputRouter | |
| Start() | Gondwana.Widgets.WidgetInputRouter | |
| Stop() | Gondwana.Widgets.WidgetInputRouter | |
| Unregister(WidgetBase widget) | Gondwana.Widgets.WidgetInputRouter | |
| WidgetInputRouter(RenderSurfaceHostBase renderSurfaceHost, KeyboardEventPoller? keyboardEventPoller, MouseEventPoller? mouseEventPoller, TouchEventPoller? touchEventPoller) | Gondwana.Widgets.WidgetInputRouter |