Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Scenes.SceneLayerTile Member List

This is the complete list of members for Gondwana.Scenes.SceneLayerTile, including all inherited members.

_colliderGondwana.Drawing.Tileprotected
AdjustCollisionAreaGondwana.Drawing.Tile
AdjustCollisionAreaByFrameGondwana.Drawing.Tile
AttachCollider(ICollider collider)Gondwana.Drawing.Tileprotected
ColliderGondwana.Drawing.Tile
CollisionAreaGondwana.Scenes.SceneLayerTile
CollisionProfileNameGondwana.Drawing.Tile
CollisionsEnabledGondwana.Drawing.Tile
CollisionTypeGondwana.Drawing.Tile
CollisionTypeByFrameGondwana.Drawing.Tile
CompareTo(Tile? tile)Gondwana.Drawing.Tile
CopyCollisionSettingsFrom(Tile source)Gondwana.Drawing.Tileprotected
CurrentFrameGondwana.Drawing.Tile
DetachCollider()Gondwana.Drawing.Tileprotected
Dispose()Gondwana.Scenes.SceneLayerTilevirtual
Draw(Gondwana.Rendering.Backbuffers.BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Scenes.SceneLayerTilevirtual
DrawLocationWorldGondwana.Scenes.SceneLayerTile
EffectiveCollisionAdjustGondwana.Scenes.SceneLayerTile
EffectiveTilePaddingGondwana.Scenes.SceneLayerTile
EffectiveTileSizeGondwana.Scenes.SceneLayerTile
EnableAnimatorGondwana.Scenes.SceneLayerTile
EnableFogGondwana.Scenes.SceneLayerTile
GetCollisionAreaScreen(View view)Gondwana.Drawing.Tilevirtual
GetDrawLocationScreen(View view)Gondwana.Drawing.Tilevirtual
GridCoordinatesAbsGondwana.Scenes.SceneLayerTile
IdGondwana.Drawing.Tile
IsPositionFixedGondwana.Scenes.SceneLayerTile
NicknameGondwana.Drawing.Tile
OutlinePointsWorldGondwana.Drawing.Tile
OverhangGondwana.Scenes.SceneLayerTile
PauseAnimationGondwana.Drawing.Tile
pauseAnimationGondwana.Drawing.Tileprotected
SceneLayerGondwana.Scenes.SceneLayerTile
SceneLayerCoordinatesGondwana.Scenes.SceneLayerTile
SetCollisionProfile(string profileName)Gondwana.Drawing.Tile
TileAnimatorGondwana.Drawing.Tile
TilesAnimatingGondwana.Drawing.Tilestatic
TransformGondwana.Scenes.SceneLayerTile
ValueBagGondwana.Drawing.Tile
VisibleGondwana.Drawing.Tile
ZOrderGondwana.Scenes.SceneLayerTile