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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Scenes.GSCN.SceneTilesheetSourceDefinition, including all inherited members.
| AssetEntryName | Gondwana.Scenes.GSCN.SceneTilesheetSourceDefinition | |
| AssetsFilePath | Gondwana.Scenes.GSCN.SceneTilesheetSourceDefinition | |
| GtsPath | Gondwana.Scenes.GSCN.SceneTilesheetSourceDefinition | |
| Kind | Gondwana.Scenes.GSCN.SceneTilesheetSourceDefinition | |
| Loose(string tilesheet, string gtsPath) | Gondwana.Scenes.GSCN.SceneTilesheetSourceDefinition | static |
| Packed(string tilesheet, string assetsFilePath, string assetEntryName) | Gondwana.Scenes.GSCN.SceneTilesheetSourceDefinition | static |
| Tilesheet | Gondwana.Scenes.GSCN.SceneTilesheetSourceDefinition |