Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Rendering.Views.Camera Member List

This is the complete list of members for Gondwana.Rendering.Views.Camera, including all inherited members.

AnimateCenterOnGrid(SceneLayer layer, int col, int row, float speed)Gondwana.Rendering.Views.Camera
CenterOn(PointF worldCenterPx)Gondwana.Rendering.Views.Camera
CenterOnGrid(SceneLayer layer, int col, int row)Gondwana.Rendering.Views.Camera
ClearFollow()Gondwana.Rendering.Views.Camera
DeadZonePxGondwana.Rendering.Views.Camera
Follow(Func< PointF > getWorldPixel, bool hardFollow=false)Gondwana.Rendering.Views.Camera
FollowAt(Func< PointF > getWorldPixel, PointF viewportAnchor, bool hardFollow=false)Gondwana.Rendering.Views.Camera
FollowAt(IMovableOnSceneLayer target, PointF viewportAnchor, float speed=-1f, bool hard=false)Gondwana.Rendering.Views.Camera
FollowAtX(IMovableOnSceneLayer target, float horizontalAnchor, float speed=-1f, bool hard=false)Gondwana.Rendering.Views.Camera
FollowAtY(IMovableOnSceneLayer target, float verticalAnchor, float speed=-1f, bool hard=false)Gondwana.Rendering.Views.Camera
FollowCentered(IMovableOnSceneLayer target, float speed=-1f, bool hard=false)Gondwana.Rendering.Views.Camera
FollowCenteredX(IMovableOnSceneLayer target, float speed=-1f, bool hard=false)Gondwana.Rendering.Views.Camera
FollowCenteredY(IMovableOnSceneLayer target, float speed=-1f, bool hard=false)Gondwana.Rendering.Views.Camera
FollowLerpPerSecondGondwana.Rendering.Views.Camera
FollowTo(PointF worldPointOfInterestPx)Gondwana.Rendering.Views.Camera
PanBy(PointF deltaPx)Gondwana.Rendering.Views.Camera
PanCenterTo(PointF worldCenterPx, float speed)Gondwana.Rendering.Views.Camera
PanCenterToOnce(PointF worldCenterPx, float speed)Gondwana.Rendering.Views.Camera
PanCenterToOverDuration(PointF worldCenterPx, float durationSeconds)Gondwana.Rendering.Views.Camera
PanTo(PointF worldTopLeftPx, float speed)Gondwana.Rendering.Views.Camera
PanToGridOverDuration(SceneLayer layer, int col, int row, float durationSeconds)Gondwana.Rendering.Views.Camera
PanToOverDuration(PointF worldTopLeftPx, float durationSeconds)Gondwana.Rendering.Views.Camera
PositionPxGondwana.Rendering.Views.Camera
SnapTo(PointF worldUpperLeftPx)Gondwana.Rendering.Views.Camera
WorldBoundsPxGondwana.Rendering.Views.Camera