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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Rendering.Text.FontManager, including all inherited members.
| Clear() | Gondwana.Rendering.Text.FontManager | |
| Contains(string key) | Gondwana.Rendering.Text.FontManager | |
| Dispose() | Gondwana.Rendering.Text.FontManager | |
| Get(string key) | Gondwana.Rendering.Text.FontManager | |
| GetOrDefault(string key) | Gondwana.Rendering.Text.FontManager | |
| Instance | Gondwana.Rendering.Text.FontManager | static |
| Keys | Gondwana.Rendering.Text.FontManager | |
| LoadFromFile(string key, string filePath) | Gondwana.Rendering.Text.FontManager | |
| LoadFromResource(string key, Assembly assembly, string resourceName) | Gondwana.Rendering.Text.FontManager | |
| LoadFromResource(string key, string resourceName) | Gondwana.Rendering.Text.FontManager | |
| Remove(string key) | Gondwana.Rendering.Text.FontManager | |
| TryGet(string key, out SKTypeface? typeface) | Gondwana.Rendering.Text.FontManager |