Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
Loading...
Searching...
No Matches
Gondwana.Rendering.RenderSurfaceHost< TBackbuffer > Member List

This is the complete list of members for Gondwana.Rendering.RenderSurfaceHost< TBackbuffer >, including all inherited members.

BackbufferGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
Bind(Scene newScene, bool limitCameraToWorldBoundPx=true)Gondwana.Rendering.RenderSurfaceHost< TBackbuffer >
BindToSceneGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
Dispose(bool disposing)Gondwana.Rendering.RenderSurfaceHost< TBackbuffer >protectedvirtual
Gondwana::Rendering::RenderSurfaceHostBase.Dispose()Gondwana.Rendering.RenderSurfaceHostBase
EffectsGondwana.Rendering.RenderSurfaceHostBase
GlDrawCurrentFrameToCanvas(SKCanvas destinationCanvas)Gondwana.Rendering.RenderSurfaceHostBase
GlRenderAndSnapshot()Gondwana.Rendering.RenderSurfaceHostBase
GlRenderToCanvas(SKCanvas destinationCanvas)Gondwana.Rendering.RenderSurfaceHostBase
GlSnapshotCurrentFrame()Gondwana.Rendering.RenderSurfaceHostBase
GpuRenderFrameDiagnosticsCalculatedGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
GpuRenderSynchronizationDiagnosticsCalculatedGondwana.Rendering.RenderSurfaceHostBase
PresentationScaleGondwana.Rendering.RenderSurfaceHostBase
RedrawDirtyRectangleOnlyGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
RenderBackbufferBeginGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
RenderBackbufferEndGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
RenderBackbufferNoOpGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
RenderBackbufferPostSceneGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
RenderSurfaceAdapterGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
RenderSurfaceHost(RenderSurfaceAdapterBase renderSurfaceAdapter)Gondwana.Rendering.RenderSurfaceHost< TBackbuffer >
RenderSurfaceHostBase()Gondwana.Rendering.RenderSurfaceHostBaseprotected
SceneGondwana.Rendering.RenderSurfaceHost< TBackbuffer >
TelemetryGondwana.Rendering.RenderSurfaceHostBase
ViewManagerGondwana.Rendering.RenderSurfaceHost< TBackbuffer >