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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Rendering.RenderSurfaceAdapterBase, including all inherited members.
| AdapterPxToScreenPx(PointF adapterPx) | Gondwana.Rendering.RenderSurfaceAdapterBase | |
| DrawImage(SKCanvas canvas, SKImage image, SKColor clearColor) | Gondwana.Rendering.RenderSurfaceAdapterBase | |
| Height | Gondwana.Rendering.RenderSurfaceAdapterBase | |
| Present(SKImage bufferImage, SKRectI bufferRect, SKRect destRect) | Gondwana.Rendering.RenderSurfaceAdapterBase | |
| Presentation | Gondwana.Rendering.RenderSurfaceAdapterBase | |
| PresentationScale | Gondwana.Rendering.RenderSurfaceAdapterBase | |
| RenderSurfaceAdapterBase(int destWidth, int destHeight) | Gondwana.Rendering.RenderSurfaceAdapterBase | protected |
| RenderSurfaceAdapterBase(int destWidth, int destHeight, bool initialSizeAvailable) | Gondwana.Rendering.RenderSurfaceAdapterBase | protected |
| Resized | Gondwana.Rendering.RenderSurfaceAdapterBase | |
| SetDestinationSize(int destWidth, int destHeight) | Gondwana.Rendering.RenderSurfaceAdapterBase | protected |
| Width | Gondwana.Rendering.RenderSurfaceAdapterBase |